focus_tree = {
	id = cdc-nf
	continuous_focus_position = { x = 0 y = 0 }
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = CDC
		}
	}

	#Our Mission
	focus = {
		id = CDC_nf_a001
		icon = GFX_goal_v100_reinventing_wheel
		x = 12
		y = 1
		cost = 7.00
		completion_reward = {
			country_event = {
				id = CDC_nf_events.1
			}
		}
	}
	#The Cure-All
	focus = {
		id = CDC_nf_a002
		icon = GFX_goal_generic_canister_nuclear
		x = 12
		y = 2
		cost = 7.00
		prerequisite = {
			focus = CDC_nf_a001
		}
		completion_reward = {
			country_event = {
				id = CDC_nf_events.2
			}
		}
	}
	#Assisted Evolution
	focus = {
		id = CDC_nf_a003
		icon = GFX_goal_generic_ghoul_transformation
		x = 12
		y = 3
		cost = 7.00
		prerequisite = { 
			focus = CDC_nf_a002
		}
		completion_reward = {
			country_event = {
				id = CDC_nf_events.3
			}
		}
	}
	#Unusual Side Effects
	focus = {
		id = CDC_nf_a004
		icon = GFX_goal_generic_feral_ghoul_attack
		x = 12
		y = 4
		cost = 7.00
		prerequisite = { 
			focus = CDC_nf_a003
		}
		completion_reward = {
			country_event = {
				id = CDC_nf_events.4
			}
		}
	}
	#Additional lab Security
	focus = {
		id = CDC_nf_a005
		icon = GFX_goal_AVI_Old_Guard
		x = 4
		y = 5
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a004
		}
		completion_reward = {
			add_manpower = 250
		}
	}
	#RobCo Atlanta
	focus = {
		id = CDC_nf_a006
		icon = GFX_goal_generic_terminal_2
		x = 3
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a005
		}
		completion_reward = {
			add_tech_bonus = {
			    bonus = 0.35
			    uses = 2
			    category = robotics_tech_category
			}
		}
	}
	#Empty The Warehouses
	focus = {
		id = CDC_nf_a007
		icon = GFX_goal_generic_protectron_conceptart_default
		x = 2
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a006
		}
		completion_reward = {
			add_equipment_to_stockpile = {
			    type = support_robot_two_legs_equipment_1
			    amount = 200
			    producer = USA
			}		
		}
	}
	#Call on Remington
	focus = {
		id = CDC_nf_a008
		icon = GFX_goal_generic_rifle_1
		x = 4
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a005
		}
		completion_reward = {
			add_equipment_to_stockpile = {
			    type = ballistic_equipment_2
			    amount = 100
			    producer = USA
			}	
		}
	}
	#Improve Security Gear
	focus = {
		id = CDC_nf_a009
		icon = GFX_goal_generic_helm_vault_2
		x = 5
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a005
		}
		completion_reward = {
			if = {
				limit = {
					has_tech = heavy_infantry_tech_1
				}
				add_tech_bonus = {
				    bonus = 0.5
				    uses = 1
				    category = enforcer_tech_category
				}
			}
			else = {
				set_technology = {
				    heavy_infantry_tech_1 = 1
				}
			}
		}
	}
	#Specialized Research Equipment
	focus = {
		id = CDC_nf_a010
		icon = GFX_goal_generic_helm_marine
		x = 6
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a009
		}
		completion_reward = {
			if = {
				limit = {
					has_tech = spec_ops_equipment_tech_2
				}
				add_tech_bonus = {
				    bonus = 0.5
				    uses = 1
				    category = spec_force_tech_category
				}
			}
			else = {
				set_technology = {
				    spec_ops_equipment_tech_2 = 1
				}
			}
		}
	}
	#Security & Retrieval
	focus = {
		id = CDC_nf_a011
		icon = GFX_goal_generic_ghoul_trooper
		x = 4
		y = 8
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a007
		}
		prerequisite = { 
			focus = CDC_nf_a010
		}
		completion_reward = {
			hidden_effect = {
				load_oob = "CDC_retrieval_teams_oob"
			}
			custom_effect_tooltip = CDC_tt_1
		}
	}
	#Purcahse Test Subjects
	focus = {
		id = CDC_nf_a012
		icon = GFX_goal_MAX_immigration_commission
		x = 9
		y = 5
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a004
		}
		mutually_exclusive = { 
			focus = CDC_nf_a013 
		}
		available = {
			MOG = {
				exists = yes
			}
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_2
		}
	}
	#Procure Test Subjects
	focus = {
		id = CDC_nf_a013
		icon = GFX_goal_WBH_enslave_the_weak
		x = 15
		y = 5
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a004
		}
		mutually_exclusive = { 
			focus = CDC_nf_a012 
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_3
		}
	}
	#Mercenary Contracts
	focus = {
		id = CDC_nf_a014
		icon = GFX_goal_generic_focus_magazine_gunsandbullets_take_aim
		x = 7
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a012
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_4
		}
	}
	#The Feral Enigma
	focus = {
		id = CDC_nf_a015
		icon = GFX_goal_generic_ghoul_glowing_bloated
		x = 9
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a012
			focus = CDC_nf_a013
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 3
				category = feral_tech_category
			}			
		}
	}
	#The Ghoul Pavlov
	focus = {
		id = CDC_nf_a016
		icon = GFX_goal_generic_fallout_ghoul
		x = 8
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a015
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_5
		}
	}
	#Select Dissections
	focus = {
		id = CDC_nf_a017
		icon = GFX_goal_ghouls_vault
		x = 10
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a015
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_6
		}
	}
	#Bulk Purchase
	focus = {
		id = CDC_nf_a018
		icon = GFX_goal_generic_slave_collars
		x = 11
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a012
		}
		available = {
			set_temp_variable = { caps_diff = 50 }
			caps_cost_trigger = yes
		}
		completion_reward = {
			set_variable = {
				var = CDC_test_subjects_variable
				value = 500
				tooltip = CDC_tt_7
			}
			set_temp_variable = { caps_to_add = -50 }
			add_caps = yes
		}
	}
	#Cooridinated Sweep
	focus = {
		id = CDC_nf_a019
		icon = GFX_goal_LAC_lanius_glory
		x = 13
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a013
		}
		bypass = {
			owns_state = 1824
		}
		completion_reward = {
			start_border_war = {
			    change_state_after_war = no
			    attacker = {
			        state = 1843
			        num_provinces = 3
			        on_win = CDC_sweep_events.1
			        on_lose = CDC_sweep_events.2
			        on_cancel = CDC_sweep_events.2
			        modifier = 0.25
			        dig_in_factor = 0
			        terrain_factor = 0
			    }	
			    defender = {
			        state = 1824
			        num_provinces = 3
			        on_win = CDC_sweep_events.3
			        on_lose = CDC_sweep_events.4
			        on_cancel = CDC_sweep_events.3
			    }
			}			
		}
	}
	#Bulk Production
	focus = {
		id = CDC_nf_a020
		icon = GFX_goal_generic_vault_stash
		x = 15
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a012
			focus = CDC_nf_a013
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_8
		}
	}
	#After-Action Reports
	focus = {
		id = CDC_nf_a021
		icon = GFX_goal_generic_confidential_file
		x = 17
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a013
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_9
		}
	}
	#Export Syrum
	focus = {
		id = CDC_nf_a022
		icon = GFX_goal_generic_brahmin_trade
		x = 14
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a020
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_10
		}
	}
	#Streamline Production
	focus = {
		id = CDC_nf_a023
		icon = GFX_goal_generic_medical
		x = 16
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a020
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_11
		}
	}
	#Will Work For Serum
	focus = {
		id = CDC_nf_a024
		icon = GFX_goal_generic_ghoul_engineer
		x = 20
		y = 5
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a004
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 2
			}
		}
	}
	#Clear Rubble
	focus = {
		id = CDC_nf_a025
		icon = GFX_goal_generic_road_construction
		x = 19
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a024
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}			
		}
	}
	#Relocate To The Surface
	focus = {
		id = CDC_nf_a026
		icon = GFX_goal_generic_scrap_city_housing
		x = 21
		y = 6
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a024
		}
		completion_reward = {
			capital_scope = {
				add_extra_state_shared_building_slots = 3
			}
		}
	}
	#Light Up the Labs
	focus = {
		id = CDC_nf_a027
		icon = GFX_goal_square_vault_generator
		x = 18
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a025
		}
		prerequisite = { 
			focus = CDC_nf_a026
		}
		completion_reward = {
			capital_scope = {
				add_resource = {
				    type = energy
				    amount = 8
				}
			}
		}
	}
	#Vault Tech For The Surface
	focus = {
		id = CDC_nf_a028
		icon = GFX_goal_generic_vault_keycard_3
		x = 20
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a025
		}
		prerequisite = { 
			focus = CDC_nf_a026
		}
		completion_reward = {
			set_technology = {
				vault_industry_tech = 1
			}
		}
	}
	#Strip Non-Research Systems
	focus = {
		id = CDC_nf_a029
		icon = GFX_goal_generic_transmitter_2
		x = 22
		y = 7
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a025
		}
		prerequisite = { 
			focus = CDC_nf_a026
		}
		completion_reward = {
			capital_scope = {
				add_resource = {
				    type = advanced
				    amount = 2
				}
				add_resource = {
				    type = composites
				    amount = 4
				}
			}			
		}
	}
	#Advanced Building
	focus = {
		id = CDC_nf_a030
		icon = GFX_goal_pal_the_below
		x = 20
		y = 8
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_a027
		}
		prerequisite = { 
			focus = CDC_nf_a028
		}
		prerequisite = { 
			focus = CDC_nf_a029
		}
		completion_reward = {
			set_technology = {
				habitation_tech_level_scientific = 1
			}
		}
	}
	
	#Northern Wildfire
	focus = {
		id = CDC_nf_b001
		icon = GFX_SHM_angry_focus
		x = 12
		y = 7
		cost = 30.00
		available = {
			is_neighbor_of = SHM
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_neighbor_of = SHM
				}
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
					}
				}
			}
		}
	}
	#Do Some Harm
	focus = {
		id = CDC_nf_b002
		icon = GFX_SHM_violence_focus
		x = 7
		y = 8
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b001
		}
		available = {
			SHM = {
				exists = no
			}
		}
		bypass = {
			REM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = REM
		completion_reward = {
			REM = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}
	#Ghoul Gunsmiths
	focus = {
		id = CDC_nf_b003
		icon = GFX_SHM_raze_factories
		x = 5
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b002
		}
		available = {
			REM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.35
				uses = 2
				category = ballistic_weaponry_tech_category
			}			
		}
	}
	#Expand Production
	focus = {
		id = CDC_nf_b004
		icon = GFX_SHM_remington_factories
		x = 7
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b002
		}
		available = {
			REM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			random_owned_state = {
				limit = {
					is_core_of = REM
				}
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 4
			}			
		}
	}
	#Take Inventory
	focus = {
		id = CDC_nf_b005
		icon = GFX_SHM_arsenal
		x = 9
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b002
		}
		available = {
			REM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			add_equipment_to_stockpile = {
			    type = ballistic_equipment_3
			    amount = 300
			    producer = USA
			}
			add_equipment_to_stockpile = {
			    type = ballistic_fireteam_equipment_3
			    amount = 50
			    producer = USA
			}
			add_equipment_to_stockpile = {
			    type = ballistic_equipment_4
			    amount = 100
			    producer = USA
			}
		}
	}
	#A Country For Old Ghouls
	focus = {
		id = CDC_nf_b006
		icon = GFX_goal_ghoul_head
		x = 12
		y = 8
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b001
		}
		bypass = {
			FSA = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = FSA
		completion_reward = {
			FSA = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}
	#Why Your Pee-Pee No Work?
	focus = {
		id = CDC_nf_b007
		icon = GFX_goal_DCM_Single_Mutant
		x = 11
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b006
		}
		mutually_exclusive = {
			focus = CDC_nf_b011
		}
		available = {
			FSA = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = FSA
				}
				add_compliance = 40
			}
			custom_effect_tooltip = CDC_tt_12
		}
	}
	#Help Us Help You
	focus = {
		id = CDC_nf_b008
		icon = GFX_goal_DCM_Sole_Mutant
		x = 9
		y = 10
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b007
		}
		completion_reward = {
			set_technology = {
				super_mutant_aux_infantry_tech = 1
			}
		}
	}
	#More Mutant Subjects
	focus = {
		id = CDC_nf_b009
		icon = GFX_goal_DCM_Hammer_Mutant
		x = 11
		y = 10
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b007
		}
		bypass = {
			BAC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		will_lead_to_war_with = BAC
		completion_reward = {
			BAC = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev = yes
				}
			}
		}
	}
	#Interesting Link
	focus = {
		id = CDC_nf_b010
		icon = GFX_goal_DCM_FEV_Mutant
		x = 10
		y = 11
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b008
		}
		prerequisite = { 
			focus = CDC_nf_b009
		}
		available = {
			BAC = {
				all_core_land_owned_by_prev_sphere = yes
			}
			check_variable = {
			    CDC_research_progress_variable > 99
			}
			has_country_flag = CDC_studied_mutants_flag
		}
		completion_reward = {
			country_event = {
				id = CDC_nf_events.5
			}			
		}
	}
	#Stay Focused
	focus = {
		id = CDC_nf_b011
		icon = GFX_goal_RES_Middle_Feral
		x = 13
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b006
		}
		mutually_exclusive = {
			focus = CDC_nf_b007
		}
		available = {
			FSA = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = FSA
				}
				add_core_of = CDC
				add_manpower = -1000
			}
		}
	}
	#The Mutant's Munitions
	focus = {
		id = CDC_nf_b012
		icon = GFX_goal_RES_Middle_Nelly
		x = 13
		y = 10
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b011
		}
		available = {
			FSA = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			add_equipment_to_stockpile = {
			    type = ballistic_equipment_2
			    amount = 400
			    producer = USA
			}
			add_equipment_to_stockpile = {
			    type = ballistic_fireteam_equipment_2
			    amount = 100
			    producer = USA
			}
		}
	}
	#Study The Oldtimers
	focus = {
		id = CDC_nf_b013
		icon = GFX_goal_RES_Middle_Ghoul
		x = 15
		y = 10
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b011
		}
		completion_reward = {
			custom_effect_tooltip = CDC_tt_14
		}
	}
	#The Secret Is Close
	focus = {
		id = CDC_nf_b015
		icon = GFX_goal_RES_Clark_Hand
		x = 14
		y = 11
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b012
		}
		prerequisite = { 
			focus = CDC_nf_b013
		}
		completion_reward = {
			country_event = {
				id = CDC_nf_events.6
			}			
		}
	}
	#Far From Finished
	focus = {
		id = CDC_nf_b016
		icon = GFX_goal_AVI_mad_scientists
		x = 12
		y = 12
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b010
			focus = CDC_nf_b015
		}
		completion_reward = {
			add_ideas = CDC_expanded_scope_idea
		}
	}
	#For The Future of Humanity
	focus = {
		id = CDC_nf_b017
		icon = GFX_goal_RES_Clark_Hand_Reaching
		x = 12
		y = 13
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b016
		}
		completion_reward = {
			country_event = {
				id = CDC_nf_events.7
			}
		}
	}
	#Castle Crasher
	focus = {
		id = CDC_nf_b018
		icon = GFX_goal_LUM_sanctify_knight_orders
		x = 17
		y = 8
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b001
		}
		available = {
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			add_political_power = 200
		}
	}
	#Strip The Palace
	focus = {
		id = CDC_nf_b019
		icon = GFX_goal_generic_circuit_adv
		x = 15
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b018
		}
		completion_reward = {
			1849 = {
				add_resource = {
				    type = advanced
				    amount = 3
				}
				add_resource = {
				    type = composites
				    amount = 4
				}
				add_resource = {
				    type = circuitry
				    amount = 6
				}
			}
		}
	}
	#The Kingdom's Coffers
	focus = {
		id = CDC_nf_b020
		icon = GFX_generic_gold_bars
		x = 17
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b018
		}
		completion_reward = {
			set_temp_variable = { caps_to_add = 250 }
			add_caps = yes
		}
	}
	#Serfs To Subjects
	focus = {
		id = CDC_nf_b014
		icon = GFX_goal_generic_emote_help
		x = 19
		y = 9
		cost = 30.00
		prerequisite = { 
			focus = CDC_nf_b018
		}
		completion_reward = {
			set_variable = {
				var = CDC_test_subjects_variable
				value = 1000
				tooltip = CDC_tt_13
			}			
		}
	}
}
